In an update on the official Kickstarter page, inXile announced that the release date for Torment: Tides of Numenera would be moved to early Q1 2017.

They cite two major reasons for the delay- the first being that they want more time to polish the game overall. Although the game is now playable beginning to end, iteration is  a luxury they wish to give themselves.

Secondly, they have a lot of work left to do in localizing Torment. To help them in this, inXile have partnered with a publisher.

“This localization is no small feat (not to mention costly!), but we have a secret weapon”, says inXile’s founder, Brian Fargo, in the blogpost. “We’re partnering with a certain publisher to help out on this front. But who is this partner? We can’t comment on that just yet… but you will learn more very soon”

Very mysterious.

This isn’t the first time the game has been delayed; the Kickstarter campaign originally optimistically suggested that Torment would be complete by December 2014.

To make it up to backers, the Early Access beta is currently available to those who backed over $20. However, accessing the beta requires Windows.

In addition to this news, inXile also released new screenshots:

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